

- #X plane 11 mac os x headtracking for mac#
- #X plane 11 mac os x headtracking portable#
- #X plane 11 mac os x headtracking professional#
The Airbus A350 XWB Advanced from FlightFactor The Boeing 737 Classifc from IXEG / X-Aviation

The X-FMC freeware project and all the planes in which it runs
#X plane 11 mac os x headtracking professional#
The Boeing 757 Professional by FlightFactor

The Boeing 777 Worldliner by FlightFactor The x737 Boeing 737-800 from EADT using x737FMC In its current release we are proud to support the following list of planes and FMC systems:
#X plane 11 mac os x headtracking for mac#
While originally designed to run on an iPad where finger touches can be used to press the keys, the macOS version is an extension of it for Mac computers, now in universal supporting both arm and intel devices natively.ĪirFMC for Mac can be used in the same computer that runs X-Plane, but its true value comes from running in a separate computer (possibly a laptop) connected through the local network, thus allowing physical dissociation and mobility from the cockpit.ĪirFMC is now a universal purchase so purchasing this Mac version grants seamless access to the iPad and iPhone versions of it.
#X plane 11 mac os x headtracking portable#
Oculus Rift will no doubt change the way we experience our simulation world.This is the Mac desktop version of our AirFMC app in a build for macOS.ĭesigned to integrate with the X-Plane flight simulator, AirFMC provides an interface layer to your favourite flight management system and allows you to have a remote, portable and beautiful MCDU, leaving your screen free for enjoying the scenic routes. If X-Plane is the ONLY company to bring Oculus Rift to flight simulation, this will seriously encourage many to move over or at least start using X-Plane. X-Plane support for the device is expected to be available at that time, with support for the developer version available sometime before the consumer version is released. Oculus VR has not announced a release date for the consumer version of the product but it is expected to be released sometime in late 2014. X-Plane will also support positional head-tracking, allowing users to fully experience a 360 degree out-of-window environment, along with using head position to naturally scan the X-Plane virtual cockpit. What makes X-Plane support different is that many existing solutions for the Rift can only fake the stereoscopic effect without considering eye distance. X-Plane will then use stereoscopic 3-D rendering to display the images in the two Oculus Rift eye displays. Once development is finished for X-Plane the Oculus Rift will work on all three X-Plane supported operating systems (Mac, Windows, and Linux) without any additional drivers. The company has sold the first units as development kits, with Laminar Research being one of the early adopters working on supporting the technology. The company, Oculus VR, has produced several prototypes over the past several years and the latest, called Crystal Cove, won “Best of CES” at the 2014 CES show in Los Angeles. The Oculus Rift is a virtual reality display worn on the head and is one of the forerunners competing in this new mode of 3-D interactive gaming. Laminar Research, creators of the X-Plane flight simulator franchise, has begun development work on support for the Oculus Rift Virtual Reality Headset. This guy talks a little bit about simulators while he’s flying a game called “War Thunder” The Oculus Rift could very well be the future of flight simulation. Have you heard of the Oculus Rift? If not, you should have.
